








Atualmente, essa pode ser sua melhor alternativa antes de conquistar sua primeira classe premium do Popo Boost. Não é uma combinação fraca, mas não chega a ser tão potente quanto com uma premium, mas com ela, você conseguirá fazer suas raids

Uma classe fundamental em qualquer composição PvE de Scout. Com aumento significativo de chance de crítico e dano final, o Enchanter é indispensável em qualquer composição.

Assassins are a group that has originated from outside the Kingdom and have never officially been sanctioned by the Kingdom. Their notoriety is unsurpassed and because of this, no one dares question the leaders of the Assassins calling themselves 'Masters'. Unlike the Kingdom's other classes, the Assassins are active even outside of the Kingdom's limits.Assassins are a dagger-wielding class that makes use of plants called Hasisas that grant them advantage in battle.

Outlaws are the rulers of the Kingdom's underworld. There is no way they can receive official sanction from the Kingdom, but the Kingdom's population at large cannot deny the authority held by the Outlaw Masters. It is said that Outlaws wield an influence that reaches all over the Kingdom and even as far as the Royal Palaces.The Outlaw is a class that is not restricted by weapon types. Their fighting style may seem dirty, but they are highly efficient street fighters.

A linha 3-5 do Outlaw é a melhor escolha para essa build. o Rampage causa MUITO dano por si só, com um brinco 3-5, fica ainda mais potente!

Outlaw e Assassin + 2x Coordination
Grimmark e Aether Blader pelos atributos e dano final nas skills. Coordination pelos excelentes atributos PvE.

Melhor opção para causar bastante dano.



Cria uma área no local que causa dano periódico aos inimigos dentro dela.
A área é removida ao usar a skill novamente.

Aumenta sua precisão em %.

Aumenta sua Penetração de Bloqueio em %.

Aplica um buff aos membros do grupo que estejam usando boots, reduzindo o consumo de Stamina e aumentando a Movement Speed.
O efeito não se aplica a personagens sem botas.

Aumenta sua chance de crítico.
Ao atacar um inimigo, você ganha 1 stack de [Lighting].
Cada stack aumenta seu dano final em 1%, podendo acumular até 15 stacks.
Ao sair de combate, os stacks são reduzidos gradualmente.

Concede um bônus de Ataque Físico e Ataque Mágico ao usuário e aos membros do grupo, com base no seu ATK.
Aumenta sua defesa física e mágica e do seu grupo em 20% durante o efeito de Over-Reinforce

Conceal yourself and quickly slash nearby enemies. You become invincible while the skill is being used.
* Increases the skill factor of [Annihilation] by 0.5% per attribute level* +10% added increase at maximum level
* Maintains your stealth mode for 1 second per attribute level after using [Annihilation] * Your movement speed increases by 5 while the stealth mode is maintained* Increases SP consumption by 30%
* Applies twice the critical rate of [Annihilation] to bleeding enemies* Increases SP consumption by 10%
* Increases the Skill Factor of [Annihilation] by 1.25% per attribute level
* Does not become invincible* Attacks the enemy 5 times faster than the original* Attacks up to 10 enemy* 1-second cooldown after casting in PVP area

Swing your dagger towards the enemy's neck. Attacked enemies will suffer from [Behead: Bleeding]. [Cloaking] does not disappear while dealing damage with [Behead: Bleeding]. In PvP, your character moves behind the enemy to attack.
* Increases the Skill Factor of [Behead] by 1.25% per attribute level
* Increases the skill factor of [Behead] by 0.5% per attribute level* +10% added increase at maximum level
* Enemies hit by [Behead] will be afflicted with [Silence] debuff for 5 seconds[Silence] duration reduced by half in PvP environments* Increases SP consumption by 10%
* Applies the Bleeding damage of [Behead] in proportion to the target's maximum HP but reduces the duration of [Behead: Bleeding] by 50%. * Does not apply to boss monsters, and the amount of Bleeding will not exceed 5% of the caster's maximum HP* Increases SP consumption by 30%

Release a hallucinatory smoke around you that reduces your enemies' evasion and accuracy, blocking their sight inside the range of the smoke.
* Increases [Hallucination Smoke]'s Evasion and Accuracy decrease effects by 0.5% per attribute level* +10% added increase at maximum level
* Applies [Assassination Target] debuff for 15 seconds to one enemy in the [Hallucination Smoke] range.* Enemies inflicted with the [Assassination Target] debuff are prioritized for the teleportation effect of [Behead], and they take 10% more damage from the Assassin skill of the caster.

Drink a Hasisas Potion and temporarily increase your physical ability. Increases attack speed and critical attack.
* Increases [Hasisas]' basic attack speed and critical attack effects by 0.5% per attribute level* +10% added increase at maximum level
* Increases evasion by 20% while [Hasisas] is active* Increases SP consumption by 10%

Run towards distant enemies at incredible speed to instantly slash them.
* Increases the Skill Factor of [Instant Acceleration] by 1.25% per attribute level
* Increases the skill factor of [Instant Acceleration] by 0.5% per attribute level* +10% added increase at maximum level
* Stuns enemies affected by [Instant Acceleration] for 1 seconds* Increases SP consumption by 10%

Pierce through the enemy's chest with your dagger. The attacked enemy's Defense is partially ignored, and the skill inflicts targets with the Heart Arrest debuff that renders them unable to restore HP.
* Increases the skill factor of [Piercing Heart] by 0.5% per attribute level* +10% added increase at maximum level
* Increases the duration of [Piercing Heart]'s Heart Arrest debuff by 1 second per attribute level
* Increases the Skill Factor of [Piercing Heart] by 1.25% per attribute level

Provoke the enemy into a quarrel, making them recognize you as their first target. Evasion of enemies in quarrel decreases.
* Increases the movement speed of enemies affected by [Aggress] by 5, but reduces their accuracy by 3% per attribute level* Increases SP consumption by 10%
* Increases your movement speed by 30 for 1 second per attribute level after using [Aggress]* Increases SP consumption by 30%

Smash bricks onto nearby enemies with a chance of stunning them. Critical rate of enemies used to break the brick decreases for 20 seconds.100% chance of stunning enemies attacked with Brick Smash from the back. Critical chance applies as 2x to enemies gathered by Hangman's Knot.
* Increases the Skill Factor of [Brick Smash] by 1.25% per attribute level
* Does not apply Stun and Critical Rate decrease debuff of enemy* Increases range by 2 times* Changes to 6 hits* Changes Overheat to 1 time* Increases cooldown by 5 seconds
* Increases the skill factor of [Brick Smash] by 0.5% per attribute level* +10% added increase at maximum level

Use your street smarts and vast combat experience to increase your evasion. Evading an enemy attack during Bully increases the enemy's threat values.
* Increases the threat values increased by [Bully] by 0.5% per attribute level
* Increases [Bully]'s duration by 1 second per attribute level every time you successfully evade while using the skill* Applies to monster attacks only
* Immunity to knockback/knockdown while using [Bully]* Reduces duration of [Bully] to 20 seconds* Duration increased at every successful evasion fixed to 2 seconds and cooldown applied as 5 seconds when used with the [Bully: Endless Torment] attribute

Fire blindly into a group of enemies in your way. Enemies hit by Blindfire are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)Shares cooldown and overheat with [Mangle].
* Increases [Blindfire]'s damage by 30% when a critical attack lands* Increases SP consumption by 20%
* Increases the Skill Factor of [Blindfire] by 1.25% per attribute level
* Increases the skill factor of [Blindfire] by 0.5% per attribute level* +10% added increase at maximum level
* Evade all enemy attacks during [Blindfire] except for unevadable attacks* Increases SP consumption by 20%

Continuously slash with your dagger to lacerate enemies in front of you. Enemies hit by Mangle are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)Shares cooldown and overheat with [Blindfire].
* Increases the Skill Factor of [Mangle] by 1.25% per attribute level
* Increases the skill factor of [Mangle] by 0.5% per attribute level* +10% added increase at maximum level
* Evade all enemy attacks during [Mangle] except for inevitable attacks* Increases SP consumption by 20%
* Increases [Mangle]'s number of hits by 3* Increases SP consumption by 20%

Release all your pent-up aggression and go on a full rampage, destroying everything around you. Dodge enemy attacks, except for the attacks that cannot be dodged for a second. Attacks to stunned, blinded and bleeding enemies deal less damage but apply as two consecutive hits. After Rampage, a buff is applied that increases the damage you deal and receive. During this buff, you cannot evade enemy damage.
* Increases the skill factor of [Rampage] by 0.5% per attribute level* +10% added increase at maximum level
* 1% chance per attribute level of stunning enemies hit by [Rampage]* Increases SP consumption by 10%
* Grants immunity against all removable debuffs whie using [Rampage]* Increases SP consumption by 30%
* Adds the [Ice] property to [Rampage], and enemies hit after using the skill are knocked down or become [Frozen] for 2 seconds.
* Increases the Skill Factor of [Rampage] by 1.25% per attribute level

Throw sand at your enemy's eyes. Attacked targets become silenced and blinded and have their accuracy and evasion reduced.
* Increases the skill factor of [Throw Sand] by 0.5% per attribute level* +10% added increase at maximum level
* Changes the AoE attack ratio of [Throw Sand] to 17* Increases SP consumption by 10%
* Increases the Skill Factor of [Throw Sand] by 1.25% per attribute level
















